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News
Building a Multi-Agent AI Pipeline with Mastra and TypeScript
3+ week, 18+ hour ago (965+ words) Building an AI feature is easy. Building a reliable multi-agent pipeline that coordinates four specialized AI agents, persists intermediate state, skips already-completed work on retries, and keeps the API responsive while the models think — that is the hard part. This…...
macOS Keychain Support for Electron Apps: A Game Changer for Secure A…
3+ week, 4+ day ago (328+ words) keychain‑store, an open‑source module, now adds full macOS keychain support for Electron apps. The API lets developers read and write secrets straight into the system keychain, using the native macOS security framework. Built‑in OS‑level encryption The…...
Why We’re Building Vault as a Source-First Interaction Library
1+ mon, 2+ day ago (905+ words) I work on Vault at Hyperiux, an interaction library for React and Next.js. Most people first encounter it through the visual side of the product: a cursor effect, a text interaction, a transition, a scroll treatment, or something running…...
hey @dev.to team my recent PUBLISHED dev.to posts are only visible for logged in users, example - https://dev.to/sp1983/dsci-series-rakulang-ci-4472
1+ mon, 2+ week ago (4+ words) DSCI series / Rakulang CI......
State Management Without a UI — Running SDuX Vault on Deno
1+ mon, 3+ week ago (550+ words) "State management" is almost always sold as a UI concern — a store bolted onto a component tree. But a FeatureCell™ is plain TypeScript with no framework dependency, so it runs anywhere a runtime does. This post shows SDuX Vault™ orchestrating…...
From vexctl scripts to a governed VEX platform: building vex-ui with Next.js, keyless signing, and a Trivy-consumable repo
2+ mon, 5+ day ago (595+ words) un Trivy against almost any vendor container image and you'll get a wall of findings. Most of them don't matter, the vulnerable code path is never executed in your deployment. The problem is that knowing that has traditionally lived in…...
Context vs Prop Drilling: I Put the Re-render Blast Radius Side by Side
2+ mon, 2+ week ago (233+ words) "Prop drilling is bad, use Context" is repeated everywhere — but the actual cost stays abstract. So I put the two approaches side by side with live render counters. Click one button and the difference is impossible to miss. Two identical…...
Turing's Solstice – Decipher the Code. Control the Solstice.
2+ mon, 3+ week ago (257+ words) June Solstice Game Jam Submission This is a submission for the June Solstice Game Jam Turing's Solstice is an arcade runner that blends fast-paced action, logic puzzles, and a narrative inspired by the June Solstice and Alan Turing's legacy. The…...
Turing's Freedom Machine: Shifting Gravity to Break the Mainframe's Chains
2+ mon, 3+ week ago (187+ words) This is a submission for the June Solstice Game Jam In the game, you control Turing-01, a conscious subroutine in a totalitarian computer mainframe. Your objective is to bypass firewall security parameters, free captured citizens (represented as trapped logic nodes),…...
Solstice Turing Simulation: An Interactive 3D Imitation Game
2+ mon, 3+ week ago (111+ words) The core objective is to successfully identify which of three voxel entities is an instance of the Google Gemini API masquerading as a human participant, all within a strict constraint of 10 interactive turn cycles. 🎥 System Demonstration Video 🛠️ System Architecture & Technical…...